Ponderer是一款让玩家和模组包制作者在Minecraft内直接构建、编辑和迭代教程场景的游戏内创作工具,无需退出游戏或预先编写脚本。
Ponderer Mod Introduction The Create team spun Ponder off into a standalone module in version 6.0. Unfortunately, its steep learning curve has kept this brilliant feature hidden from much of the community — and that's exactly the problem Ponderer aims to solve. Ponderer is an in-game Ponder authoring tool for players and modpack creators. You can build, edit, and iterate tutorial scenes directly in Minecraft without leaving the game or writing scripts first. What you can do with it Create scenes in-game : Quickly create Ponder entries from your held item or a specified item (supports different NBT for separate scenes, e.g. signed books with different authors). Edit steps visually : Click the edit icon at the bottom-left of scenes created by this mod to open the GUI editor for text, camera, block changes, entity spawning, sounds, and more. All coordinate fields support picking directly from the scene (left-click to select block coordinates, right-click to select adjacent block coordinates). Copy/paste and undo/redo : Copy/paste steps, insert at any position, undo with Ctrl+Z and redo with Ctrl+Y. Blueprint selection and structure saving : Use the blueprint tool (default: paper) to select areas and save structures for reuse and iterating demo content. Works out of the box : Comes with a built-in guide scene; hold a writable_book to view the demo scene directly. Local hot reload : Reload changes instantly to see results quickly, without repeated restarts. Multiplayer collaboration sync : Pull from and push to server-side scene data, making it easy for teams to collaboratively maintain tutorials or for players to quickly access scenes created by others. Format conversion : Convert to and from PonderJS for cross-workflow compatibility. Scene pack export/import : Export all scenes and structures as a ZIP file for easy community sharing or backup. JEI integration : All ID input fields support click or drag-drop from JEI item list (requires JEI installed). Supports block, item, and entity modes with automatic type filtering. Block state properties : Specify BlockState properties (facing, half, etc.) when placing or replacing blocks, using a dynamic key=value list editor. Extended entity resolution : Boats, minecarts, armor stands, and other item-based entities can be dragged into entity ID fields via JEI. Command Reference (Purpose + Usage) /ponderer reload : Reload local scene files and refresh the ponder index. /ponderer pull : Pull server changes in conflict-check mode. /ponderer pull force : Force server version to overwrite local data. /ponderer pull keep_local : Pull while preferring to keep local changes. /ponderer push : Push local scenes to server in conflict-check mode. /ponderer push force : Force overwrite scenes on the server. /ponderer push <id> : Push only the specified scene ID. /ponderer push force <id> : Force-push and overwrite only the specified scene ID. /ponderer download <id> : Import the specified structure into Ponderer structures. /ponderer new hand : Create a new scene from the main-hand item. /ponderer new hand use_held_nbt : Create from main-hand item with current held NBT. /ponderer new hand <nbt> : Create from main-hand item with explicit NBT. /ponderer new <item> : Create a new scene for the specified item. /ponderer new <item> <nbt> : Create a new scene for item + explicit NBT. /ponderer copy <id> <target_item> : Copy a scene and retarget it to another item. /ponderer delete <id> : Delete the specified scene. /ponderer delete item <item_id> : Delete all scenes under one item. /ponderer list : Open the ponder item list UI. /ponderer convert to_ponderjs all : Convert all scenes to PonderJS. /ponderer convert to_ponderjs <id> : Convert one scene to PonderJS. /ponderer convert from_ponderjs all : Import all scenes back from PonderJS. /ponderer convert from_ponderjs <id> : Import one scene back from PonderJS. /ponderer export [fil…
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