Use Geckolib to create animatable block/item/armor by KubeJS
Gecko JS Use GeckoLib to create animatable block/item/armor by KubeJS Simple Example Startup script StartupEvents.registry("block", event => { const rotating = RawAnimation.begin().thenLoop("rotating"); event.create("geckojs:example_block", "animatable") .box(1, 1, 1, 15, 15, 15, true) .animatableBlockEntity(blockEntity => { blockEntity.addController(state => state.setAndContinue(rotating)) }) .defaultGeoModel() }) Model assets/geckojs/geo/block/example_block.geo.json { "format_version": "1.12.0", "minecraft:geometry": [ { "description": { "identifier": "geometry.example_block", "texture_width": 48, "texture_height": 48, "visible_bounds_width": 3, "visible_bounds_height": 2.5, "visible_bounds_offset": [0, 0.75, 0] }, "bones": [ { "name": "bone", "pivot": [0, 8, 0], "cubes": [ { "origin": [-7, 1, -7], "size": [14, 14, 14], "uv": { "north": {"uv": [0, 0], "uv_size": [14, 14]}, "east": {"uv": [0, 14], "uv_size": [14, 14]}, "south": {"uv": [14, 0], "uv_size": [14, 14]}, "west": {"uv": [14, 14], "uv_size": [14, 14]}, "up": {"uv": [0, 28], "uv_size": [14, 14]}, "down": {"uv": [28, 14], "uv_size": [14, -14]} } } ] } ] } ] } Animation assets/geckojs/animations/block/example_block.animations.json { "format_version": "1.8.0", "animations": { "rotating": { "loop": true, "animation_length": 3, "bones": { "bone": { …
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