缩放怪物难度是一个简单的实用模组,通过逐渐增加敌对怪物的难度来为游戏增添额外挑战。随着时间的推移,敌对怪物的生命值、伤害、移动速度和穿甲能力会逐渐增强,推动玩家继续前进。对于模组包来说非常有用,可防止游戏进程停滞!
缩放怪物难度是一个简单的实用模组,通过逐渐增加敌对怪物的难度来为游戏增添额外挑战。随着时间的推移,敌对怪物的生命值、伤害、移动速度和穿甲能力会逐渐增强,推动玩家继续前进。对于模组包来说非常有用,可防止游戏进程停滞! 配置 该模组的机制完全可通过配置文件进行自定义,文件位于 config/scaling_mobs/main.toml . 配置项列表: 缩放速度 : 更改怪物属性缩放的全球速率。 生命值 : 更改怪物生命值的增加方式 伤害 : 更改怪物攻击伤害的增加方式 速度 : 更改怪物移动速度的增加方式 护甲 穿透:更改怪物攻击伤害绕过护甲的程度 掉落物 : 随时间推移增加怪物死亡时的掉落战利品 指数缩放 : 使怪物属性随时间呈指数级缩放。 延迟怪物燃烧 : 阻止敌对亡灵怪物在特定的 Minecraft 天数过去之前燃烧 白名单/黑名单 : 显式添加或移除某些实体到可缩放的怪物列表中 数据包 缩放怪物模组还添加了一些可通过数据包(JSON)配置的 feature . 里程碑 ( data/<包名称>/scaling_mobs/milestone/) 里程碑是标记玩家进度的特定事件。它们用于在玩家推进时提升世界的难度。 格式: 注意:除 "scale" 外的所有字段均为可选 { # Trigger when player gets an advancement "advancements": [ "minecraft:story/enter_the_nether" ], # Trigger when player enters a dimension "dimensions": [ "minecraft:the_end", "#minecraft:some_dimension_tag" ], # Trigger when player kills a mob "killed_mobs": [ "minecraft:ender_dragon", "#minecraft:raiders" ], # Trigger when player attacks/attacked by/targeted by a mob "encountered_mobs": [ "minecraft:warden", "#minecraft:skeletons" ], # Trigger when player has item in inventory "acquired_items": [ "minecraft:nether_star", "#minecraft:piglin_loved" ], # Trigger when player breaks block "mined_blocks": [ "minecraft:ancient_debris", "#minecraft:beacon_base_blocks" ], # The new world scale (can't decrease existing scale) "scale": 50 } 怪物修饰符 ( data/<包名称>/scaling_mobs/mob_modifier/) 一种简单修改实体属性并根据特定条件控制刷新的方法。 格式: 注意:除 "entities" 外的所有字段均为可选 { # Apply to these entities "entities": [ "minecraft:zombie", "#minecraft:skeletons" ], # Spawn with these base attributes (still affected by scaling) "attributes": { "minecraft:generic.max_health": 40, "minecraft:generic.attack_damage": 2, "minecraft:generic.movement_speed": 0.3 }, # Don't spawn in these biomes "biome_blacklist": [ "minecraft:badlands", "#minecraft:is_mountain" ], ## Don't spawn in these dimensions "dimension_blacklist": [ "minecraft:the_nether", "#minecraft:some_dimension_tag" ], # Won't spawn less than 200 blocks from world spawn "distance_from_spawn": 200, # Won't spawn until scale > 10 "min_scale": 10, # Won't spawn if scale > 100 "max_scale": 100, # Disable mobs' spawning altogether "disable": false }
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