KubeJS Powah

Lets you modify the recipes of the Powah mod

资源介绍

Allows you to create Energizing Orb recipe and modify various things from the Powah  mod. The methods to do so are listed below. ServerEvents.recipes(event => { // .energizing([inputs, ...], output, energy) event.recipes.powah.energizing(["minecraft:cobblestone"], "minecraft:tnt", 1000); }) PowahEvents.registerCoolants(event => { // .addFluid(fluid, temperature) event.addFluid("minecraft:lava", -10); // item count here is not count consumed, but rather mb of coolant produced by 1 item // .addSolid(solid, temperature) event.addSolid(Item.of("minecraft:cobblestone", 1), -10); // .removeFluid(fluid) // .removeSolid(solid) }) PowahEvents.registerHeatSource(event => { // .addBlock(block, temperature) event.addBlock("minecraft:cobblestone", 10); // .addFluid(fluid, temperature) event.addFluid("minecraft:water", 10); // .removeFluid(fluid) event.removeFluid("minecraft:lava") }) PowahEvents.registerMagmaticFluid(event => { // .add(fluid, temperature) event.add("minecraft:water", 10); // .remove(fluid) }) PowahEvents.registerReactorFuel(event => { // item count here is not count consumed, but rather mb of fuel produced by 1 item // .add(fuel, temperature) event.add(Item.of("minecraft:cobblestone", 100), 700); // .remove(fuel) })

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